Here is a concise infographic and table for players to reference to understand the dynamic interactions between elemental types of Pals in the game. Each elemental type has specific advantages over certain types, making strategic choices crucial in battles. According to the Survival Guide in-game: "Each Pal possesses an elemental affinity, and each element has elements that it is strong or weak against. Elemental attacks deal more damage to elements they are strong against and less damage to elements they are weak against."
- An element that is Strong against a Pals element type will deal 2x more damage. Indicated by Red damage numbers.
- An element that is Weak against a Pals element type will deal half the damage. Indicated by Grey damage numbers.
- Pals with two element types will follow these rules for both of their elements. These can cancel out a Pals weakness. Penking, with Ice and Water element types, will take normal damage from Fire attacks. Indicated by White damage numbers.
Palworld Type Advantage
The flow chart above shows which Element type is stronger than others. The direction of the arrow details which type is stronger than others. For example, Fire is strong against Grass and Ice but weak against Water. Neutral is weak to Dark but has no strength advantage over any other type.
The table below is another way to outline the elemental relationships in the game, categorizing each type with its strengths and weaknesses.
Elemental Type |
Strong Against |
Weak Against |
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None |
Does Palworld have "STAB" mechanics?
Yes, STAB, aka Same Type Attack Bonus, exists in Palworld. STAB is a small bonus to attacks when the Pal uses an ability that is the same element as their own type. This bonus is estimated to be around a 20% increase in damage.