In a fantasy world, any adventurer is going to need various tools to accomplish specific tasks. Implements are one type of equipment with a vast catalogue and a wide range of uses for each item. Perhaps you need a tome to cast a spell, or a lantern to see in dark areas. Maybe you want to use fire arrows to inflict fire damage on your opponents.
Icon |
Name |
Cost |
Description |
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500 |
Powdered rift crystals burnt as incense. Only usable by a main pawn at camp. Its mysterious scent gives the pawn a different inclination, and voice to match. |
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10000 |
A tome that grants a pawn the Aphonite specialization, which ensures that they abstain from speaking, except under very select circumstances. |
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1000 |
A counterfeit crafted to exactly resemble the original in its outward aspect. Smells so delectable that one can hardly resist taking a nibble. |
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10000 |
A special tome that allows the Arisen to edit their own appearance or the appearance of a pawn. One use only. Can be used when visiting a barberie. |
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2000 |
A specially crafted arrow that adds to the target's blighted value. Expended when using Blighting Shot and Nocuous Shot. |
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100 |
Dye sold at a cosmetics store in Battahl. Can be used to achieve a striking blue pigment. |
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1000 |
A bunch of flowers, gorgeously arranged. When offered as a gift, it deepens the bond between giver and receiver. |
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500 |
Powdered rift crystals burnt as incense. Only usable by a main pawn at camp. Its refreshing scent changes the pawn’s voice and inclination to Calm. |
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500 |
A finely crafted counterfeit. Though similar to the genuine article, it does not share its function. |
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10000 |
A tome detailing an exceptional ability for warriors. Use it to learn Arc of Might. The Arisen’s main pawn will also receive the same effect. |
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500 |
A counterfeit crafted to exactly resemble the original in its outward aspect. Soft to the touch and sweetly fragrant, ’tis almost tempting to take a bite. |
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10000 |
A tome that grants a pawn the Chirurgeon specialization, allowing them to use curatives on the Arisen and other allies on their own initiative. |
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500 |
A counterfeit crafted to exactly resemble the original in its outward aspect. Soft to the touch and sweetly fragrant, ’tis almost tempting to take a bite. |
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10000 |
A tome detailing a remarkable spell for sorcerers. Use it to learn Meteoron. The Arisen’s main pawn will also receive the same effect. |
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1000 |
The severed head of a medusa. Reduced to a decayed husk, not a shred of its petrifying power remains. |
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5000 |
A finely crafted counterfeit. Though similar to the genuine article, it does not share its function. |
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10000 |
A fossilized dragon's eye. Bears the power to locate Wakestone shards and note their location on your map. |
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100 |
An arrow that adheres to the target and explodes after a time or if attacked, drenching the target. Expended when using Drenchina Shot or Delueine Shot. |
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3000 |
A kit that can be used to set up camp at suitable locations. High quality and lightweight, it stands up well against monster attacks. |
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800 |
A grimoire that casts a spell upon being read. Usable even by those incapable of magick. Invokes Anodyne, a healing spell. |
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500 |
A counterfeit crafted to exactly resemble the original in its outward aspect. Soft to the touch and sweetly fragrant, ’tis almost tempting to take a bite. |
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10000 |
A tome detailing a remarkable spell for mages. Use it to learn Celestial Paean. The Arisen’s main pawn will also receive the same effect. |
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100000 |
A stone ensorceled with tremendous magick. When invoked, it restores any fallen in the vicinity of the holder to life. |
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500 |
A finely crafted counterfeit. Though similar to the genuine article, it does not share its function. |
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2000 |
A kit that can be used to set up camp at suitable locations. Efficient without being unduly weighty, it is favored by explorers traveling far afield. |
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50 |
An arrow that adheres to the target and explodes after a time or if attacked. Expended when using Exploding Shot or Erupting Shot |
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8000 |
A finely crafted counterfeit. Though similar to the genuine article, it does not share its function. |
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10000 |
A stone that can instantly spirit the user back to the location of a set Portcrystal. |
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10000 |
A tome that grants a pawn the Forager specialization, allowing them to mark the location of enhancement materials on the map. |
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1000 |
A counterfeit crafted to exactly resemble the original in its outward aspect. Smells so delectable that one can hardly resist taking a nibble. |
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900 |
A grimoire that casts a spell upon being read. Usable even by those incapable of magick. Invokes High Levin, a lightning spell. |
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2500 |
A key that grants access to the dungeons. Of sturdy make, it will serve as many times as needed. |
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1000 |
A counterfeit crafted to exactly resemble the original in its outward aspect. Smells so delectable that one can hardly resist taking a nibble. |
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1000 |
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500 |
A counterfeit crafted to exactly resemble the original in its outward aspect. Smells so delectable that one can hardly resist taking a nibble. |
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A rare beetle that glitters like gold. Consuming it increases the weight one can carry by 0.15 kg. The Arisen's main pawn can also receive the same effect. |
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900 |
A grimoire that casts a spell upon being read. Usable even by those incapable of magick. Invokes Halidom, a spell that cures certain debilitations. |
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10000 |
A tome detailing an exceptional ability for warfarers. Use it to learn Rearmament. |
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500 |
A counterfeit crafted to exactly resemble the original in its outward aspect. Soft to the touch and sweetly fragrant, ’tis almost tempting to take a bite. |
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3000 |
A kit that can be used to set up camp at suitable locations. Particularly sturdy against monsters that prowl Vermundian soil. |
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100 |
Dye sold at a cosmetics store in Battahl. Can be used to achieve a vivid green pigment. |
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3000 |
A smoke beacon that emits a scent enticing to harpies. When lit in certain locations, any harpies within range will flock near. |
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10000 |
A tome that grants a pawn the Hawker specialization, allowing them to offer to purchase some items from the inventory for a fair sum of gold. |
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100 |
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10000 |
A tome detailing an exceptional ability for archers. Use it to learn Heavenly Shot. The Arisen’s main pawn will also receive the same effect. |
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500 |
A counterfeit crafted to exactly resemble the original in its outward aspect. Soft to the touch and sweetly fragrant, ’tis almost tempting to take a bite. |
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500 |
A grimoire that casts a spell, upon being read. Usable even by those incapable of magick. lnvokes Fire Boon, which enchants weapons with fire. |
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3000 |
A finely crafted counterfeit. Though similar to the genuine article, it does not share its function. |
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10000 |
A key that unlocks a particular chest. |
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500 |
Powdered rift crystals burnt as incense. Only usable by a main pawn at camp. Its gentle scent changes the pawn’s voice and inclination to Kindhearted. |
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1000 |
A lantern that can be worn at the waist to brighten one's surroundings with every step. Currently has plenty of oil. |
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500 |
A lantern that can be worn at the waist to brighten one's surroundings with every step. Currently about half full of oil. |
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250 |
A lantern that can be worn at the waist to brighten one’s surroundings with every step. Only a little oil remains within. |
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100 |
A lantern that can be worn at the waist to brighten one’s surroundings with every step. Cannot currently be lit, as it is empty of oil. |
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100 |
Fuel for a portable lantern. Slowly consumed while the lantern is lit. |
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500 |
A counterfeit crafted to exactly resemble the original in its outward aspect. Soft to the touch and sweetly fragrant, ’tis almost tempting to take a bite. |
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10000 |
A tome detailing an exceptional ability for thieves. Use it to learn Blades of the Pyre. The Arisen’s main pawn will also receive the same effect. |
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1000 |
A counterfeit crafted to exactly resemble the original in its outward aspect. Smells so delectable that one can hardly resist taking a nibble. |
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10000 |
A tome that grants a pawn the Logistician specialization, allowing them to combine materials and move items between allies’ packs as they see fit. |
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3000 |
A key to the gaol. Of relatively crude make, it will break after a single use. |
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1000 |
The key to a locked treasure chest. Of relatively crude make, it will break after a single use. |
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5000 |
The severed head of a medusa. Its power of petrification remains in full. |
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500 |
A kit that can be used to set up camp at suitable locations. Inexpensive and lightweight, but liable to collapse if attacked by monsters. |
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1000 |
A kit that can be used to set up camp at suitable locations. Equipped to serve its basic purpose and naught more. |
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10000 |
A tome detailing a remarkable spell for sorcerers. Use it to learn Maelstrom. The Arisen’s main pawn will also receive the same effect. |
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500 |
A counterfeit crafted to exactly resemble the original in its outward aspect. Soft to the touch and sweetly fragrant, ’tis almost tempting to take a bite. |
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500 |
A counterfeit crafted to exactly resemble the original in its outward aspect. Soft to the touch and sweetly fragrant, ’tis almost tempting to take a bite. |
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10000 |
A tome detailing an exceptional ability for mystic spearhands. Use it to learn Wild Furie. |
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5000 |
A counterfeit crafted to exactly resemble the original in its outward aspect. The center is hollow and filled with a sort of liquid. |
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500 |
A counterfeit crafted to exactly resemble the original in its outward aspect. Soft to the touch and sweetly fragrant, ’tis almost tempting to take a bite. |
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10000 |
A tome detailing an exceptional ability for thieves. Use it to learn Formless Feint. The Arisen’s main pawn will also receive the same effect. |
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48000 |
A card offered to prized patrons of the Myrmecoleon, or rose chateau. Allows the bearer to enjoy the company of special courtesans on the third floor. |
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50000 |
A marker to be placed anywhere one might wish to return; use of a Ferrystone will transport you there in an instant. |
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900 |
A grimoire that casts a spell upon being read. Usable even by those incapable of magick. Invokes Solemnity, a silencing spell. |
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5000 |
The severed head of a medusa. Cut from the beast at the height of its strength, its petrifying glare is nigh as potent as if it yet lived. |
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100 |
Dye sold at a cosmetics store in Battahl. Can be used to achieve a rich purple pigment. |
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100 |
Dye sold at a cosmetics store in Battahl. Can be used to achieve a vibrant red pigment. |
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3000 |
A kit that can be used to set up camp at suitable locations. Particularly sturdy against monsters that prowl Battahli soil. |
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A concoction of natural medicines fortified with magick. Drink it to boost |
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20000 |
A phial with a remarkable interior. It boasts the unnerving ability to swallow people up, allowing them to be carried about with ease. |
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20000 |
A phial with a remarkable interior. It currently holds a certain individual, who can be released if the phial is broken. |
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500 |
A counterfeit crafted to exactly resemble the original in its outward aspect. Smells so delectable that one can hardly resist taking a nibble. |
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500 |
Powdered rift crystals burnt as incense. Only usable by a main pawn at camp. Its sweet scent changes the pawn’s voice and inclination to Simple. |
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10000 |
A tome detailing an exceptional ability for fighters. Use it to learn Riotous Fury. The Arisen’s main pawn will also receive the same effect. |
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500 |
A counterfeit crafted to exactly resemble the original in its outward aspect. Soft to the touch and sweetly fragrant, ’tis almost tempting to take a bite. |
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500 |
A counterfeit crafted to exactly resemble the original in its outward aspect. Soft to the touch and sweetly fragrant, ’tis almost tempting to take a bite. |
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10000 |
A tome detailing an exceptional ability for magick archers. Use it to learn Martyr’s Bolt. |
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1500 |
A concoction of natural medicines fortified with magick. Drink it to reduce the chance of becoming afflicted with debilitations for a time. |
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1500 |
A concoction of natural medicines fortified with magick. Drink it to boost your Defense and Magick Defense for a period of time. |
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500 |
Powdered rift crystals burnt as incense. Only usable by a main pawn at camp. Its spicy scent changes the pawn’s voice and inclination to Straightforward. |
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1000 |
A counterfeit crafted to exactly resemble the original in its outward aspect. Smells so delectable that one can hardly resist taking a nibble. |
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80 |
An arrow that adheres to the target and explodes after a time or if attacked, tarring the target. Expended when using Tarring Shot or Incendiarv Shot. |
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10000 |
A tome detailing an exceptional ability for tricksters. Use it to learn Dragon’s Delusion. |
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500 |
A counterfeit crafted to exactly resemble the original in its outward aspect. Soft to the touch and sweetly fragrant, ’tis almost tempting to take a bite. |
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A grimoire that casts a spell upon being read. Usable even by those incapable of magick. lnvokes High Salamander, a fire spell. |
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500 |
A grimoire that casts a spell upon being read. Usable even by those incapable of magick. lnvokes Lightning Boon, which enchants weapons with lightning. |
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30000 |
The ultimate arrow, said to kill instantly. (Note: Once fired, the game will automatically save, so choose your moment with due care.) |
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500 |
A finely crafted counterfeit. Though similar to the genuine article, it does not share its function. |
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5000 |
A stone ensorceled with miraculous magick. Formed of Wakestone shards, it holds the power to restore the dead to life. |
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5000 |
A fragment ensorceled with miraculous magick. Gather three to form a Wakestone, which can restore the dead to life. |
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10 |
A branch of solid wood, pliant enough to serve in the making of arrows. |
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3000 |
The severed head of a medusa. Time has taken its toll, and its petrifying power will soon be lost. |
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500 |
A finely crafted counterfeit. Though similar to the genuine article, it does not share its function. |
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500 |
A finely crafted counterfeit. Though similar to the genuine article, it does not share its function. |
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1000 |
A counterfeit crafted to exactly resemble the original in its outward aspect. Smells so delectable that one can hardly resist taking a nibble. |
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10000 |
A tome that grants a pawn the Woodland Wordsmith specialization, allowing those in the pawn’s company to comprehend Elvish. |
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100 |
Dye sold at a cosmetics store in Battahl. Can be used to achieve a radiant yellow pigment. |