Throughout your Dragon's Dogma 2 quest, you're bound to pick up countless items along the way - much like any action/adventure title. But some items aren't simply health boosts or materials that enhance your gear. Valuables are items often acquired through quests that hold a specific purpose or are monetarily rewarding when sold.
Icon |
Name |
Cost |
Description |
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500 |
A key of sturdy make and ancient design, that lay buried at the site of a battle once fought. |
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500 |
A cutting of the Arborheart, an ancient tree of paramount importance to the elven people. Arborist Taliesin entrusted it into your care. |
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500 |
Brigand who assailed Empress Nadinia—to be apprehended on sight. Description: wears his hair tied back. His right arm was wounded during the attack. |
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500 |
A residence permit, received from Ser Menella. Authorizes the bearer to enter Bakbattahl and remain within the city as long as they please. |
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500 |
A letter bearing a crest that looks to be of Battahli origin. Best you delivered it to Captain Brant. |
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500 |
A permit allowing the bearer to pass through the checkpoint on the Vermund-Battahl border. Acquired by Captain Brant, its use is restricted to beastrens. |
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500 |
The mantle of a beggar who told epic tales on the city’s streets. Cannot be equipped or worn as a change of dress. |
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500 |
A permit allowing the bearer to pass through the checkpoint on the Vermund-Battahl border. Once held by an agent, it bears the crest of the Battahli palace. |
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500 |
A record of the bribes Allard doled out to attain his current station. Should this information come to light, his loss of standing is all but certain. |
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500 |
A bill of arrest bearing the likeness of a man named Darragh. It reads: “Wanted for crimes against Vermund and her people.†|
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500 |
A peculiar staff known as a godsway. This one was used by the overseer to command enslaved pawns. Though not broken, it has lost much of its former power. |
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500 |
A letter addressed to Sven. Penned in Disa’s hand and overflowing with a mother’s love. |
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2500 |
A sword given to you by Rothais, the Mad Sovran. The blade’s edge is dulled and devoid of luster. Formed of blue shards—fragments of an Arisen’s soul. |
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5000 |
A ceremonial regalia sword, long wielded by rulers of Vermund. The blade’s edge is dulled, its luster lost. Cannot be equipped as a weapon. |
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5000 |
The Godsbane blade, renewed with wyrmslife crystals. A unique form of godsway, it may prove to be indispensable. Cannot be equipped as a weapon. |
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500 |
A document commissioning an escort for the noble Ser Augustin. Requests that the escort make for the entrance of the checkpoint rest town. |
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500 |
Magistrate Waldhar’s spectacles. An irreplaceable aid in reading finely scrawled text. Crafted for the man himself, no other may wear them. |
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1000 |
A token of indiscernible purpose. Found in the place where you first obtained a Seeker’s Token. |
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500 |
An anonymous letter that bears the phrase ""a piece of brass."" |
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500 |
A counterfeit grimoire. Though indistinguishable from the genuine article, it bears no special power and cannot be used to cast magick. |
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5000 |
A grimoire filled with arcane power, certain to fascinate any sorcerer. Reading it casts the spell High Thundermine. |
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600 |
A special coal employed in forges. Glows faintly in darkness. |
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500 |
A lump of coal found in the depths of an ancient gorge. Unsuitable for use as fuel. |
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500 |
A grimoire that casts a spell upon being read. Usable even by those incapable of magick. Invokes Ice Boon, which enchants weapons with ice. |
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5000 |
A grimoire filled with arcane power, certain to fascinate any sorcerer. Reading it casts the spell High Hagol. |
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500 |
A counterfeit grimoire. Though indistinguishable from the genuine article, it bears no special power and cannot be used to cast magick. |
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1500 |
An exquisite imitation of a valuable, viridescent jewel. |
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7500 |
A gorgeously cut, viridescent jewel. Worth a noble’s ransom. |
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5000 |
A jewel prized for its use as a protective charm. Scarcely seen in Battahl. |
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500 |
A letter bearing orders to forcibly procure pawn laborers for the Battahli ruins. It also mentions a curious staff capable of commanding the pawn legion. |
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2000 |
A large fragment imbued with a curious blue light. One of precious few to wash up on the Olta’Battahl coastline. |
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5000 |
A grimoire filled with arcane power, certain to fascinate any sorcerer. Reading it casts the spell Empyrean. |
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500 |
A counterfeit grimoire. Though indistinguishable from the genuine article, it bears no special power and cannot be used to cast magick. |
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500 |
A letter requesting safe harbor in Battahli territory for the named individual. |
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500 |
A letter entrusted to you by Regentkin Sven. It must needs reach the hands of Lord Patrick, a nobleman of the court. |
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500 |
A letter penned by Queen Regent Disa that mentions sending “helping hands†in return for the gifted godsway. Found in the Forbidden Magick Research Lab. |
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500 |
A letter penned by Empress Nadinia, detailing the circumstances of her revival. Addressed to Ser Menella. |
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500 |
A letter addressed to Ser Lennart, penned by Lady Margit, the watchhead's wife. Tightly sealed to keep its contents safe from prying eyes. |
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500 |
A counterfeit grimoire. Though indistinguishable from the genuine article, it bears no special power and cannot be used to cast magick. |
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500 |
A key that opens Vermund’s vault. Of relatively crude make, it will break after a single use. |
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500 |
A document given to a soldier by a Battahli merchant. It encourages the recipient to gather pawns for a reward, without providing a reason. |
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500 |
A handwritten note from Captain Brant. It reads: “Steal into Allard’s quarters in the palace, and seek out information regarding the package.†|
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500 |
A letter addressed to the captain of the Vernworth guard. Entry to the capital may prove difficult without it. |
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500 |
A forgery of the regalia sword held as a treasure of Vermund. Inferior to the original as it has not been properly tempered. Cannot be equipped as a weapon. |
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500 |
A key that emits a subtle glow. Unlocks the door to Moonglint Tower. |
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500 |
An old murder report. The names of those involved are disclosed elsewhere. Allard’s involvement is unclear, but it is very likely he had a hand in it. |
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10000 |
A card given to patrons of the Myrmecoleon, an establishment also known as the rose chateau. Grants the bearer entry to the bordelrie. |
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5000 |
A grimoire filled with arcane power, certain to fascinate any sorcerer. Reading it casts the spell Meteoron. |
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500 |
A counterfeit grimoire. Though indistinguishable from the genuine article, it bears no special power and cannot be used to cast magick. |
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5000 |
A pair of grimoires brimming with ancient magick. Reading them with both volumes reunited casts the spell Celestial Paean. |
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2000 |
The first of a pair of grimoires brimming with ancient magick. When reunited with its twin, it grants access to a forgotten spell. |
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2000 |
The second of a pair of grimoires brimming with ancient magick. When reunited with its twin, it grants access to a forgotten spell. |
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500 |
A finely crafted counterfeit. Though similar to the genuine article, it does not share its function. |
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500 |
A finely crafted counterfeit. Though similar to the genuine article, it does not share its function. |
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500 |
A finely crafted counterfeit. Though similar to the genuine article, it does not share its function. |
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5000 |
A jewel prized for its use as a protective charm. Scarcely seen in Vermund. |
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1000 |
An intricate curio sold by a merchant who deals in such trinkets. Something small can be stored within the internal compartment. |
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500 |
A key that unlocks the door to the overseers’ lodge at the excavation site on Volcanic Island. |
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30000 |
A magnificent ornamental staff used in ceremonies and the like. One of the palace’s most valuable and sacred treasures. Cannot be equipped as a weapon. |
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500 |
A counterfeit of Vermund’s ceremonial paragon staff. Though of exquisite make, it lacks some of the original’s luster. Cannot be equipped as a weapon. |
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500 |
A note penned by Ser Geoffrey. It contains a list of the additional provisions he requires. |
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500 |
Documents detailing the symptoms of a number of patients. Among those marked as discharged, you espy the names Jehan and Bruno. |
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50000 |
A ceremonial regalia sword, long wielded by rulers of Vermund. The blade is now repaired and has regained its former luster. Cannot be equipped as a weapon. |
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500 |
A special ash that forms in forges. Called by another name in the language of the elves, it can also be used to nourish the Arborheart. |
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500 |
A torn scrap of clothing. From the caked blood and stench of beasts, one assumes its wearer met an unfortunate end. |
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1000 |
A small fragment imbued with a curious blue light. One of precious few to wash up on the Olta’Battahl coastline. |
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1000 |
The cherished trinket of Regentkin Sven. Something seems to have been placed within the internal compartment. |
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6000 |
A jewel prized for its use as a protective charm. Scarcely seen in elven lands. |
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500 |
A fragment of a letter that was torn to shreds. You can just make out the crest of Battahl and the name Disa. Best you showed this to Captain Brant. |
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5000 |
A grimoire filled with arcane power, certain to fascinate any sorcerer. Reading it casts the spell High Seism. |
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500 |
A scrapped letter penned by Queen Regent Disa, expressing her gratitude for the gift of a godsway. The name Phaesus jumps off the page. |
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500 |
A powdered medicine. Naught is written on the wrapper, leaving its properties a mystery. Mayhap a learned doctor could divine its composition. |
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900 |
A grimoire that casts a spell upon being read. Usable even by those incapable of magick. Invokes High Frigor, an ice spell. |