An Unsettling Encounter is a main quest in Dragon's Dogma 2 that unfolds in Vernworth, the capital city of Vermund. This quest involves stealth and strategy as you uncover pivotal secrets in the kingdom.

To initiate An Unsettling Encounter, you must first complete several quests for Captain Brant. After these prerequisites, the quest begins when you engage Captain Brant at The Stardrop Inn in Vernworth about rumors regarding Allard. This interaction typically occurs at night, so you may need to rest at the inn until nightfall to meet him.

captain brant dd2

Speak with Captain Brant

  1. Location: Meet Captain Brant at The Stardrop Inn during the night.
  2. Discussion: Captain Brant will inform you about suspicious activities involving Allard, a key ally of the queen regent. This leads to a covert operation to investigate further.
allard portrait dd2

Acquire Disguise

To discreetly search Allard's chambers, you will need an appropriate disguise:

  • Marcher's Armor Set: Can be purchased at Philbert’s Sundries or found in a chest in the first room of the Guardhouse.
  • Courtly Tunic and Courtly Breeches : These can be found in several locations throughout Vernworth, especially in the Noble Quarter.
Marcher's Armor
icon 1.3
Armor forged in the Vermundian style. Doled out to the majority of the kingdom's soldiers and .sentries. 2050
fighter archer mage thief warrior sorcerer mystic-spearhand
7 3 5
None
None
Inventory Category
Armor
Weight
1.3
Debilitation Res
None
Element Res
None
Knockdown Res
5
Magick Defense
3
Courtly Tunic
icon 1.2
Formal raiment worn by palace attendants and visitors. None save the most ill-mannered boor would dare enter Vernworth Castle without it. 155000
fighter archer mage thief warrior sorcerer mystic-spearhand
10 19 5
None
None
Inventory Category
Armor
Weight
1.2
Debilitation Res
None
Element Res
None
Knockdown Res
5
Magick Defense
19

With the disguise, enter Vernworth Castle:

  • Entry Assistance: Sonia, a guard, will help you enter the castle grounds discreetly from the side of the main entrance.

Search Allard’s Chambers

Once inside the castle:

  • Location: Make your way through the storeroom and then to Allard’s chambers.
  • Discover the Secret Door: In Allard’s chambers, locate and open a secret door in the southeast corner by interacting with the distinctively marked blocks on the wall.
Battahli-Crested Letter
icon 0.01
A letter bearing a crest that looks to be of Battahli origin. Best you delivered it to Captain Brant. 500
Inventory Category
Valuables
Weight
0.01
Cost
500
Tooltip Description
A letter bearing a crest that looks to be of Battahli origin. Best you delivered it to Captain Brant.

Obtain the Battahli-Crested Letter and Escape

  • Find the Letter: In the hidden room, retrieve the Battahli-Crested Letter from the table.
  • Escape: Exit through the window in Allard’s chambers to avoid detection.

Rewards

Return to Captain Brant with the Battahli-Crested Letter to receive your rewards:

Reward Item

Amount

Gold

5,500

Ring of Accrual

1

Additional Tips

  • Keep Your Disguises: Store the Marcher armor set and Courtly clothes in your collective storage at an inn, as they may be needed for future quests.
  • Time Management: Advance the game time by resting at an inn if necessary to align your activities with the night cycle when Brant is available.