Summary
- Initiate the quest by meeting Captain Brant at The Stardrop Inn at night to receive the Gaol Key.
- Acquire a Marcher Set disguise for free from the guardhouse or purchase it for around 6000G.
- Choose the strategic Slums Entrance to free Magistrate Waldhar from the palace dungeons peacefully.
In this Dragon's Dogma 2 quest, you are tasked with freeing Magistrate Waldhar from the palace dungeons. This requires stealth, disguise, and strategic planning. This walkthrough provides detailed steps to complete the mission peacefully and gets you an armor set out of your troubles.
- Location: The Stardrop Inn, Vernworth’s Merchant Quarter.
-
Starting the Quest: Meet Captain Brant on the balcony of The Stardrop Inn at night. If it's daytime, pass time by interacting with the barkeeper or sitting on a bench. Once night falls, speak to Brant to receive the quest details and the
Gaol Key .

Step 2: Acquiring the Disguise
- Disguise Needed: Marcher Set (Guard Disguise).
-
How to Acquire:
- Purchase: Buy the Marcher Set from Philbert’s Sundries for around 6000G.
- Find for Free: Alternatively, enter the Guardhouse next to the palace and open the chest in the first room to get the disguise for free.
Marcher's Armor



Armor forged in the Vermundian style. Doled out to the majority of the kingdom's soldiers and .sentries.
2050
fighter
archer
mage
thief
warrior
sorcerer
mystic-spearhand
7
3
5
None
None
Powered by

- Inventory Category
- Armor
- Weight
- 1.3
- Debilitation Res
- None
- Element Res
- None
- Knockdown Res
- 5
- Magick Defense
- 3
Step 3: Choosing Your Entrance
You have three potential entry points to reach the dungeons and free Waldhar:
- Sewer Entrance
- Palace Gaol Entrance
- Slums Entrance
- Recommended Route: The Slums Entrance is a strategic choice. Head west from The Gracious Hand, find the Gaol Entrance, and use the key Brant gave you. Navigate up the tower to reach the dungeons.
If you happen to mess up and get caught by one of the guards, we have a guide that will help you escape from jail below!:
Step 4: Freeing Magistrate Waldhar
- Location: Last cell on your left to the north in the dungeons.
-
Execution:
- After entering through your chosen route, locate Waldhar’s cell.
- Convince Waldhar to escape. If you have completed "The Heel of History" quest, suggest The Gracious Vaults as a hiding place. If not, you will need to complete this in order to convince Waldhar to leave.
Step 5: Escaping with Waldhar
- Route: With Waldhar in tow, head to the northern end of the dungeons. Use the Gaol Key to open the large gate, descend the spiral stairs, and unlock the final gate leading to the Slums.
Step 6: Completing the Quest
- Final Steps: Ensure Waldhar safely exits the dungeons. If he hesitates, physically carry him to expedite his escape.
- Return to Brant: Report back to Captain Brant at The Stardrop Inn to inform him of the successful rescue.
-
Rewards: For completing the quest, receive a
Ferrystone and 7000G.
Ferrystone



A stone that can instantly spirit the user back to the location of a set Portcrystal.
10000
Powered by

- Inventory Category
- Implements
- Weight
- 0.1
- Cost
- 10000
- Tooltip Description
- A stone that can instantly spirit the user back to the location of a set Portcrystal.
Tips for Success
- Stealth is Key: Remain undetected by utilizing your disguise effectively and avoiding unnecessary confrontations.
- Timing: Choose the time of your operation wisely; night time provides better cover.
- Backup Plans: Have alternate escape routes planned in case the primary path is compromised.